Post by Zulgyan on Oct 31, 2007 19:31:19 GMT -3
Bueno, en caso de que haya algún fana de AD&D 2da, acá puse todos los spells de C&C dentro de las spheres de AD&D 2da.
Disfrutad!
C&C Cleric and Druid spells assigned to AD&D 2nd edition Priest spheres
All
0-level
Detect Chaos/Evil/Good/Law*
Detect Neutrality
Purify Food & Drink
1st-level
Bless*
Bless Water*
2nd-level
Consecrate
3rd-level
Dispel Magic (cleric)
4th-level
Hallow
Dispel Magic (druid)
5th-level
Atonement
Animal
0-level
-
1st-level
Animal Friendship
Calm Animals
Invisibility to Animals
2nd-level
Animal Messenger
Charm Person or Animal
Hold Animal
Speak with Animals
Summon Swarm
3rd-level
-
4th-level
Repel Vermin
Summon Animals
5th-level
Insect Plague
Animal Growth*
Awaken
Commune with Nature
Summon Beasts or Plants
6th-level
-
7th-level
Creeping Doom
Summon Magical Beast or Fey
8th-level
Animal Shapes
9th-level
Shapechange
Astral
0-level
-
1st-level
-
2nd-level
-
3rd-level
-
4th-level
Dismissal
5th-level
Ethereal Jaunt
Plane Shift
6th-level
Banishment
7th-level
-
8th-level
Summon Planar Ally
9th-level
Astral Projection
Chaos
[None]
Charm
0-level
-
1st-level
Command
Remove Fear*
2nd-level
Hold Person
Charm Person or Animal
3rd-level
-
4th-level
Freedom of Movement
5th-level
-
6th-level
Geas
7th-level
-
8th-level
-
9th-level
-
Combat
0-level
-
1st-level
Shield of Faith
Sound Burst
Magic Stones
Shillelagh
2nd-level
Spiritual Weapon
3rd-level
Prayer
4th-level
-
5th-level
Flame Strike
6th-level
-
7th-level
Holy Word*
8th-level
-
9th-level
-
Creation
0-level
Create Water
1st-level
-
2nd-level
-
3rd-level
Create Food & Water*
4th-level
-
5th-level
Wall of Thorns
6th-level
Blade Barrier
Wall of Stone
7th-level
Changestaff
8th-level
-
9th-level -
-
Divination
0-level
Detect Magic
Detect Poison
1st-level
Detect Secret Doors
Detect Undead
Detect Snares & Pits
2nd-level
Augury
Detect Traps
Speak with Dead
Speak with Animals
3rd-level
Locate Object
4th-level
Discern Lies*
Divination
Scrying (Druid)
Sending
Tongues
5th-level
Commune
Scrying (Cleric)
True Seeing
Commune with Nature
6th-level
Find the Path*
Stone Tell
7th-level
Greater Scrying
8th-level
Discern Location
9th-level
-
Elemental (Fire)
0-level
-
1st-level
-
2nd-level
Fire Trap
Heat Metal*
Produce Flame
3rd-level
Continual Flame
Pyrotechnics
4th-level
Quench
5th-level
Flame Strike
Wall of Fire
6th-level
Fire Seeds
Summon Elemental
7th-level
Fire Storm (druid)
8th-level
Firestorm (cleric)
9th-level
Summon Elemental Swarm
Elemental (Water)
0-level
Create Water
1st-level
-
2nd-level
-
3rd-level
Water Breathing
4th-level
Air/Water Walk
Control Water
Quench
Sleet Storm
5th-level
Ice Storm
Transmute Mud to Rock
6th-level
Summon Elemental
7th-level
-
8th-level
-
9th-level
Summon Elemental Swarm
Elemental (Air)
0-level
-
1st-level
-
2nd-level
-
3rd-level
Wall of Wind
Water Breathing
4th-level
Air/Water Walk
Quench
Sleet Storm
5th-level
Control Winds
Ice Storm
6th-level
Wind Walk (cleric)
Summon Elemental
7th-level
Wind Walk (druid)
8th-level
Whirlwind
9th-level
Summon Elemental Swarm
Elemental (Earth)
0-level
-
1st-level
-
2nd-level
-
3rd-level
Meld into Stone
Shape Stone or Wood
4th-level
Quench
Spike Stones
5th-level
Transmute Mud and Rock
6th-level
Stone Tell
Summon Elemental
Wall of Stone
7th-level
-
8th-level
Earthquake (cleric)
9th-level
Earthquake (druid)
Summon Elemental Swarm
Guardian
0-level
-
1st-level
-
2nd-level
Silence
3rd-level
Glyph of Warding
4th-level
Dismissal
5th-level
-
6th-level
Blade Barrier
7th-level
Repulsion
8th-level
Symbol
Repel Metal or Stone
9th-level
Antipathy*
Prismatic Wall
Healing
0-level
First Aid
1st-level
Cure Light Wounds*(Cleric)
2nd-level
Delay Poison
Cure Light Wounds*(druid)
3rd-level
Cure Serious Wounds*
Neutralize Poison (druid)
4th-level
Healing Circle
Neutralize Poison (cleric)
Cure Serious Wounds (druid)
5th-level
Cure Critical Wounds*
6th-level
Heal* (cleric)
7th-level
-
8th-level
Mass Heal
9th-level
Heal* (druid)
Law
[None, perhaps Discern lie (4th level)?]
Necromancy
0-level
-
1st-level
Detect Undead
Invisibiliby to Undead
2nd-level
Aid
Lesser Restoration
Speak with Dead
3rd-level
Animate Dead*
Remove Blindness or Deafness*
Remove Disease*
4th-level
Restoration
Reincarnate
5th-level
-
6th-level
Create Undead
Heal*
7th-level
Greater Restoration
Regenerate (cleric)
Resurrection
8th-level
Create Greater Undead
Finger of Death
Regenerate (druid)
9th-level
Energy Drain
Soul Bind
Trap the Soul
True Resurrection
Numbers
[None]
Plant
0-level
-
1st-level
Entangle
Goodberry
Pass Without Trace
Shillelagh
2nd-level
Barkskin
Warp Wood*
3rd-level
Plant Growth*
Snare
Shape Stone or Wood
Speak with Plants
4th-level
Antiplant Shell
Control Plants
5th-level
Awaken
Commune with Nature
Summon Beasts or Plants
Wall of Thorns
6th-level
Ironwood
Repel Wood
Transport via Plants
7th-level
Changestaff
Transmute Metal to Wood
8th-level
Command Plants
9th-level
-
Protection
0-level
Endure Elements
1st-level
Protection from Chaos, Evil, Good or Law*
Resist Elements
Sanctuary
Shield of Faith
2nd-level
Remove Paralysis
Barkskin
3rd-level
Dispel Magic
Magic Circle (vs. Chaos,Evil, Good, Law)
Remove Curse*
Protection from Elements
4th-level
Antiplant Shell
Dispel Magic (druid)
Repel Vermin
5th-level
Death Ward
Dispel Chaos, Evil, Good, Law*
6th-level
Antilife Shell
7th-level
-
8th-level
Holy Aura*
9th-level
Mind Blank
Prismatic Wall
Summoning
0-level
-
1st-level
-
2nd-level
Summon Swarm
3rd-level
-
4th-level
Dismissal
Summon Animals
5th-level
Dispel Chaos, Evil, Good, Law*
Insect Plague
Summon Beasts or Plants
6th-level
Banishment
Word of Recall (cleric)
Summon Elemental
7th-level
Refuge
Creeping Doom
Summon Magical Beast or Fey
8th-level
Summon Planar Ally
Word of Recall (druid)
9th-level
Gate
Summon Elemental Swarm
Sun
0-level
Light
1st-level
-
2nd-level
Darkness
3rd-level
Continual Flame
4th-level
-
5th-level
-
6th-level
-
7th-level
-
8th-level
Sunburst
9th-level
-
Thought
0-level
-
1st-level
-
2nd-level
Animal Messenger
3rd-level
-
4th-level
Sending
Tongues
5th-level
-
6th-level
-
7th-level
-
8th-level
-
9th-level
Time
[none]
Travelers
0-level
Know Direction
1st-level
Pass Without Trace
2nd-level
-
3rd-level
-
4th-level
Air/Water Walk
5th-level
Ethereal Jaunt
6th-level
Find the Path*
Wind Walk
Transport via Plants
7th-level
Wind Walk (druid)
8th-level
Discern Location
9th-level
-
War
[none]
Weather
0-level
-
1st-level
Faerie Fire
Obscuring Mist
2nd-level
-
3rd-level
Call Lightning
Wall of Wind
4th-level
Sleet Storm
5th-level
Control Winds
Ice Storm
6th-level
-
7th-level
Control Weather
8th-level
Whirlwind
9th-level
Storm of Vengeance
Wards
0-level
-
1st-level
Alarm
2nd-level
Fire Trap
3rd-level
Glyph of Warding
Snare
4th-level
-
5th-level
Death Ward
6th-level
-
7th-level
-
8th-level
-
9th-level
-[/quote]
Disfrutad!
C&C Cleric and Druid spells assigned to AD&D 2nd edition Priest spheres
All
0-level
Detect Chaos/Evil/Good/Law*
Detect Neutrality
Purify Food & Drink
1st-level
Bless*
Bless Water*
2nd-level
Consecrate
3rd-level
Dispel Magic (cleric)
4th-level
Hallow
Dispel Magic (druid)
5th-level
Atonement
Animal
0-level
-
1st-level
Animal Friendship
Calm Animals
Invisibility to Animals
2nd-level
Animal Messenger
Charm Person or Animal
Hold Animal
Speak with Animals
Summon Swarm
3rd-level
-
4th-level
Repel Vermin
Summon Animals
5th-level
Insect Plague
Animal Growth*
Awaken
Commune with Nature
Summon Beasts or Plants
6th-level
-
7th-level
Creeping Doom
Summon Magical Beast or Fey
8th-level
Animal Shapes
9th-level
Shapechange
Astral
0-level
-
1st-level
-
2nd-level
-
3rd-level
-
4th-level
Dismissal
5th-level
Ethereal Jaunt
Plane Shift
6th-level
Banishment
7th-level
-
8th-level
Summon Planar Ally
9th-level
Astral Projection
Chaos
[None]
Charm
0-level
-
1st-level
Command
Remove Fear*
2nd-level
Hold Person
Charm Person or Animal
3rd-level
-
4th-level
Freedom of Movement
5th-level
-
6th-level
Geas
7th-level
-
8th-level
-
9th-level
-
Combat
0-level
-
1st-level
Shield of Faith
Sound Burst
Magic Stones
Shillelagh
2nd-level
Spiritual Weapon
3rd-level
Prayer
4th-level
-
5th-level
Flame Strike
6th-level
-
7th-level
Holy Word*
8th-level
-
9th-level
-
Creation
0-level
Create Water
1st-level
-
2nd-level
-
3rd-level
Create Food & Water*
4th-level
-
5th-level
Wall of Thorns
6th-level
Blade Barrier
Wall of Stone
7th-level
Changestaff
8th-level
-
9th-level -
-
Divination
0-level
Detect Magic
Detect Poison
1st-level
Detect Secret Doors
Detect Undead
Detect Snares & Pits
2nd-level
Augury
Detect Traps
Speak with Dead
Speak with Animals
3rd-level
Locate Object
4th-level
Discern Lies*
Divination
Scrying (Druid)
Sending
Tongues
5th-level
Commune
Scrying (Cleric)
True Seeing
Commune with Nature
6th-level
Find the Path*
Stone Tell
7th-level
Greater Scrying
8th-level
Discern Location
9th-level
-
Elemental (Fire)
0-level
-
1st-level
-
2nd-level
Fire Trap
Heat Metal*
Produce Flame
3rd-level
Continual Flame
Pyrotechnics
4th-level
Quench
5th-level
Flame Strike
Wall of Fire
6th-level
Fire Seeds
Summon Elemental
7th-level
Fire Storm (druid)
8th-level
Firestorm (cleric)
9th-level
Summon Elemental Swarm
Elemental (Water)
0-level
Create Water
1st-level
-
2nd-level
-
3rd-level
Water Breathing
4th-level
Air/Water Walk
Control Water
Quench
Sleet Storm
5th-level
Ice Storm
Transmute Mud to Rock
6th-level
Summon Elemental
7th-level
-
8th-level
-
9th-level
Summon Elemental Swarm
Elemental (Air)
0-level
-
1st-level
-
2nd-level
-
3rd-level
Wall of Wind
Water Breathing
4th-level
Air/Water Walk
Quench
Sleet Storm
5th-level
Control Winds
Ice Storm
6th-level
Wind Walk (cleric)
Summon Elemental
7th-level
Wind Walk (druid)
8th-level
Whirlwind
9th-level
Summon Elemental Swarm
Elemental (Earth)
0-level
-
1st-level
-
2nd-level
-
3rd-level
Meld into Stone
Shape Stone or Wood
4th-level
Quench
Spike Stones
5th-level
Transmute Mud and Rock
6th-level
Stone Tell
Summon Elemental
Wall of Stone
7th-level
-
8th-level
Earthquake (cleric)
9th-level
Earthquake (druid)
Summon Elemental Swarm
Guardian
0-level
-
1st-level
-
2nd-level
Silence
3rd-level
Glyph of Warding
4th-level
Dismissal
5th-level
-
6th-level
Blade Barrier
7th-level
Repulsion
8th-level
Symbol
Repel Metal or Stone
9th-level
Antipathy*
Prismatic Wall
Healing
0-level
First Aid
1st-level
Cure Light Wounds*(Cleric)
2nd-level
Delay Poison
Cure Light Wounds*(druid)
3rd-level
Cure Serious Wounds*
Neutralize Poison (druid)
4th-level
Healing Circle
Neutralize Poison (cleric)
Cure Serious Wounds (druid)
5th-level
Cure Critical Wounds*
6th-level
Heal* (cleric)
7th-level
-
8th-level
Mass Heal
9th-level
Heal* (druid)
Law
[None, perhaps Discern lie (4th level)?]
Necromancy
0-level
-
1st-level
Detect Undead
Invisibiliby to Undead
2nd-level
Aid
Lesser Restoration
Speak with Dead
3rd-level
Animate Dead*
Remove Blindness or Deafness*
Remove Disease*
4th-level
Restoration
Reincarnate
5th-level
-
6th-level
Create Undead
Heal*
7th-level
Greater Restoration
Regenerate (cleric)
Resurrection
8th-level
Create Greater Undead
Finger of Death
Regenerate (druid)
9th-level
Energy Drain
Soul Bind
Trap the Soul
True Resurrection
Numbers
[None]
Plant
0-level
-
1st-level
Entangle
Goodberry
Pass Without Trace
Shillelagh
2nd-level
Barkskin
Warp Wood*
3rd-level
Plant Growth*
Snare
Shape Stone or Wood
Speak with Plants
4th-level
Antiplant Shell
Control Plants
5th-level
Awaken
Commune with Nature
Summon Beasts or Plants
Wall of Thorns
6th-level
Ironwood
Repel Wood
Transport via Plants
7th-level
Changestaff
Transmute Metal to Wood
8th-level
Command Plants
9th-level
-
Protection
0-level
Endure Elements
1st-level
Protection from Chaos, Evil, Good or Law*
Resist Elements
Sanctuary
Shield of Faith
2nd-level
Remove Paralysis
Barkskin
3rd-level
Dispel Magic
Magic Circle (vs. Chaos,Evil, Good, Law)
Remove Curse*
Protection from Elements
4th-level
Antiplant Shell
Dispel Magic (druid)
Repel Vermin
5th-level
Death Ward
Dispel Chaos, Evil, Good, Law*
6th-level
Antilife Shell
7th-level
-
8th-level
Holy Aura*
9th-level
Mind Blank
Prismatic Wall
Summoning
0-level
-
1st-level
-
2nd-level
Summon Swarm
3rd-level
-
4th-level
Dismissal
Summon Animals
5th-level
Dispel Chaos, Evil, Good, Law*
Insect Plague
Summon Beasts or Plants
6th-level
Banishment
Word of Recall (cleric)
Summon Elemental
7th-level
Refuge
Creeping Doom
Summon Magical Beast or Fey
8th-level
Summon Planar Ally
Word of Recall (druid)
9th-level
Gate
Summon Elemental Swarm
Sun
0-level
Light
1st-level
-
2nd-level
Darkness
3rd-level
Continual Flame
4th-level
-
5th-level
-
6th-level
-
7th-level
-
8th-level
Sunburst
9th-level
-
Thought
0-level
-
1st-level
-
2nd-level
Animal Messenger
3rd-level
-
4th-level
Sending
Tongues
5th-level
-
6th-level
-
7th-level
-
8th-level
-
9th-level
Time
[none]
Travelers
0-level
Know Direction
1st-level
Pass Without Trace
2nd-level
-
3rd-level
-
4th-level
Air/Water Walk
5th-level
Ethereal Jaunt
6th-level
Find the Path*
Wind Walk
Transport via Plants
7th-level
Wind Walk (druid)
8th-level
Discern Location
9th-level
-
War
[none]
Weather
0-level
-
1st-level
Faerie Fire
Obscuring Mist
2nd-level
-
3rd-level
Call Lightning
Wall of Wind
4th-level
Sleet Storm
5th-level
Control Winds
Ice Storm
6th-level
-
7th-level
Control Weather
8th-level
Whirlwind
9th-level
Storm of Vengeance
Wards
0-level
-
1st-level
Alarm
2nd-level
Fire Trap
3rd-level
Glyph of Warding
Snare
4th-level
-
5th-level
Death Ward
6th-level
-
7th-level
-
8th-level
-
9th-level
-[/quote]